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01AIM

HOW TO PLAY · 8 STEPS · ONE MINUTE

HOW TOPLAY

Scroll. The field plays each step as you reach it, and you can aim and fire on it too.

STEP 01 / 08

Aim

Drag back from the rig. The dotted line shows every bounce before you let go.

DRAG IN THE FIELD

STEP 02 / 08

Fire

Let go. Every ball you own flies out in one stream.

RELEASE TO FIRE

STEP 03 / 08

Bounce

Walls, floor and corners bounce for real. Bank shots are the whole skill.

WATCH THE CORNERS

STEP 04 / 08

Hold the line

After every turn the field climbs one row. A brick past the pink line ends the run.

KEEP THE TOP CLEAR

STEP 05 / 08

Build

Every third level, pick a perk. After every boss, pick a relic. They stack.

PERKS STACK

STEP 06 / 08

Beat bosses

Every tenth depth. White bars are armor, the dashed yellow side takes double damage.

HIT THE WEAK SIDE

STEP 07 / 08

Bend

Gravity wells pull, bumpers kick, ramps turn the shot.

PLAY THE PHYSICS

STEP 08 / 08

Go deeper

Classic, Rush, Hard and Daily. Levels never end, depth is the score.

NO BOTTOM

REFERENCE · EVERYTHING DOWN THERE

The codex

  • Normal

    Shows its health. Every hit takes one off.

    DEPTH 1

  • +1 ball

    Fly through it and keep one more ball for the run.

    DEPTH 1

  • Bomb

    Blows up and damages all eight neighbors.

    DEPTH 3

  • Splitter

    Spits out two extra balls when it dies.

    DEPTH 5

  • Shield

    Armored on top. Hit it from the side or below.

    DEPTH 8

  • Mover

    Slides one column every turn.

    DEPTH 11

  • Portal

    Always a pair. Enter one, leave the other.

    DEPTH 12

  • Slab

    A big brick with one health pool.

    DEPTH 13

  • Regen

    Heals every turn until you finish it.

    DEPTH 14

  • Steel

    Never breaks and never has to be cleared.

    DEPTH 16

  • Ramp

    A 45 degree wedge. Balls glance off at an angle.

    DEPTH 16

  • Bumper

    Kicks the ball 45% faster for a moment.

    DEPTH 18

  • Crate

    Gets shoved one cell by every hit it survives.

    DEPTH 21

  • Key

    Destroy it and all of its gates open.

    DEPTH 21

  • Gate

    A barred wall until its key dies.

    DEPTH 21

  • Gravity well

    Balls fly through it, but it bends their path.

    DEPTH 24

  • Current

    Pushes balls sideways along the arrows.

    DEPTH 27