HOW TO PLAY · 8 STEPS · ONE MINUTE
HOW TOPLAY
Scroll. The field plays each step as you reach it, and you can aim and fire on it too.
STEP 01 / 08
Aim
Drag back from the rig. The dotted line shows every bounce before you let go.
DRAG IN THE FIELD
STEP 02 / 08
Fire
Let go. Every ball you own flies out in one stream.
RELEASE TO FIRE
STEP 03 / 08
Bounce
Walls, floor and corners bounce for real. Bank shots are the whole skill.
WATCH THE CORNERS
STEP 04 / 08
Hold the line
After every turn the field climbs one row. A brick past the pink line ends the run.
KEEP THE TOP CLEAR
STEP 05 / 08
Build
Every third level, pick a perk. After every boss, pick a relic. They stack.
PERKS STACK
STEP 06 / 08
Beat bosses
Every tenth depth. White bars are armor, the dashed yellow side takes double damage.
HIT THE WEAK SIDE
STEP 07 / 08
Bend
Gravity wells pull, bumpers kick, ramps turn the shot.
PLAY THE PHYSICS
STEP 08 / 08
Go deeper
Classic, Rush, Hard and Daily. Levels never end, depth is the score.
NO BOTTOM
REFERENCE · EVERYTHING DOWN THERE
The codex
Normal
Shows its health. Every hit takes one off.
DEPTH 1
+1 ball
Fly through it and keep one more ball for the run.
DEPTH 1
Bomb
Blows up and damages all eight neighbors.
DEPTH 3
Splitter
Spits out two extra balls when it dies.
DEPTH 5
Shield
Armored on top. Hit it from the side or below.
DEPTH 8
Mover
Slides one column every turn.
DEPTH 11
Portal
Always a pair. Enter one, leave the other.
DEPTH 12
Slab
A big brick with one health pool.
DEPTH 13
Regen
Heals every turn until you finish it.
DEPTH 14
Steel
Never breaks and never has to be cleared.
DEPTH 16
Ramp
A 45 degree wedge. Balls glance off at an angle.
DEPTH 16
Bumper
Kicks the ball 45% faster for a moment.
DEPTH 18
Crate
Gets shoved one cell by every hit it survives.
DEPTH 21
Key
Destroy it and all of its gates open.
DEPTH 21
Gate
A barred wall until its key dies.
DEPTH 21
Gravity well
Balls fly through it, but it bends their path.
DEPTH 24
Current
Pushes balls sideways along the arrows.
DEPTH 27